BF2 Patch 1.3
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Bloodnet Gaming Board > Battlefield Serie (BF2, BF2142, Bad Company 2, BF3 bzw. BF4) > BF2 Patch 1.3
Geschrieben von: Deutschmaschine am 24.05.2006 15:08:49
Dice hat Patch 1.3 sowie die dazugehörigen neuen Serverversionen für Battlefield 2 veröffentlicht. Das neue Update enthält zahlreiche Veränderungen und neue Features für den Taktik-Shooter. So können Squad-Mitglieder ab sofort Fahrzeuge per Luftfracht anfordern und der kooperative Modus erlaubt die gemeinsame Absolvierung von Singleplayer-Maps via LAN und Internet. Außerdem merkt sich das Spiel jetzt das zuletzt Benutze Kit beim Beginn einer neuen Runde bzw. beim Wechsel der Map.
Patch 1.3 steht als inkrementelle Version mit 82 MB Größe und als vollständige Version mit 438 MB Größe zum Download bereit. Außerdem veröffentlicht EA auch die Dedicated Server für Windows und Linux in der Version 1.3.

Battlefield 2 Patch 1.3 (Incremental 1.22 -> 1.3) bei Bloodnet.de downloaden...
Battlefield 2 Patch 1.3 (Full-Install 1.x -> 1.3) bei Bloodnet.de downloaden...
Battlefield 2 Dedicated Server 1.3 für Windows bei GamersHell.com downloaden...
Battlefield 2 Dedicated Server 1.3 für Linux bei GamersHell.com downloaden...

Changelog:

NEW FEATURES

- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest, 100 is the most difficult.

- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between maps.

BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server
- Prevented ban list from being cleared in the event of a server crash.
- Fixed the bug where helicopters abandoned in the air would continue flying.
- Fixed issue with player not properly ranking up on servers where they continuously play.
- If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.
- Flag Capture bar now reacts accurately to players entering the capture radius.
- Fixed bug where friendly vehicles showed as valid targets
- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles. The box with an X through it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.
- Fixed bug that altered mini map functionality
- Adjusted missile count on BF2SF helicopters.
- Fixed bug with Special Forces rank names.
- Fixed repairing HUD for the engineer when in a vehicle
- Adjusted award criteria
- Fixed a client crash after entering 300 characters into the IP address using "connect to IP"
- Fixed a tech hang when creating a single player account from an offline account
- Fixed crash when switching from BF2 to BF2:SF (or vice versa)
- Fixed a crash caused when a player is joining a map and another player logs into the same account
- Fixed a Dragon Valley exploit
- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
- Armor Bar removed from occupied machinegun emplacements
- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD
- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing
- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles
- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off
- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery
- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.



Geschrieben von: Pommfriedel am 24.05.2006 18:44:19
Ah, die Grenzen für die taktischen Waffen, Wurfhaken und ZipLine Abzeichen wurden drastisch nach unten gesetzt. 3000 mal die Zipline benutzen hätte ich wohl auch nie geschafft......


Geschrieben von: Pommfriedel am 24.05.2006 20:06:06
Also nee...... Da fallen mir auch schon wieder die ersten Bugs auf.

Die Server-Info bleibt leer, der Server-Browser ist noch schlimmer als sonst, wenn ich einen Server betreten will, springt der Browser automatisch auf einen anderen Server in der Liste...... doh.gif



Geschrieben von: Pommfriedel am 24.05.2006 20:34:57
...und was neues für Deutsch und mich heavy.gif


Geschrieben von: Deutschmaschine am 26.05.2006 12:30:43
QUOTE (Pommfriedel @ 24.05.2006 21:06:06)
Also nee...... Da fallen mir auch schon wieder die ersten Bugs auf.

Die Server-Info bleibt leer, der Server-Browser ist noch schlimmer als sonst, wenn ich einen Server betreten will, springt der Browser automatisch auf einen anderen Server in der Liste...... doh.gif

Ja, echt nervig. Aber EA hat es wohl mittlerweile auch gemerkt:
QUOTE
Community Update - 5/25/06

Attention Soldiers and Server Admins!

After a thorough investigation into the issues plaguing the server browser after the 1.3 Update, we believe that a last minute update in the way the Battlefield servers and Gamespy servers communicate may be the cause.

We have decided to revert this change in an attempt eliminate these browser issues. Please note that no uninstalling or re-installing is required by players or server admins. All servers currently running must be restarted once this change has taken place.

Please also note that if you are experiencing CTD issues upon start up that any alternate-ranking redirections in your windows "Hosts" file must be removed.

The reversion will occur at 2:00 PST. We are continuing to review other issues players have noted with 1.3. Further updates will be posted to this space as they become available."

Thank you,
/The team at Dice and EA



Geschrieben von: Pommfriedel am 26.05.2006 15:57:02
QUOTE (Deutschmaschine @ 26.05.2006 12:30:43)
Ja, echt nervig. Aber EA hat es wohl mittlerweile auch gemerkt:

Hui, eine ganz schön fixe Reaktionszeit für EA-Verhältnisse...... wink.gif



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